Ark Dev Kit Mod Will Not Upload
TO PLAY A Mod OR CUSTOM MAP
To download mods or maps, simply go to ARK's Steam Workshop page and click "Subscribe" on the particular you lot'd like to go.
And so in-game while playing ARK, you'll automatically see the name of that map or mod appear in the "Host / Local Play" carte du jour, potentially subsequently a brief delay while the content downloads in the background. If the mod has been updated, y'all can too manually refresh all your installed mods via the "Update Mods" push.
You can then either play locally or host an online game with information technology. Alternatively, you can simply join an online server that is playing a custom Workshop map (indicated past the "Custom ARK / Map Proper name" fields on the Session Listing), and it will automatically download before you connect to the game -- in this case, you'll see an on-screen progress indication of how the download is progressing.
CREATING A Modern OR CUSTOM MAP
To create your own maps or mods, first you'll need to sign-up (or sign-in) and download the Epic Games Launcher.
After downloading and installing the Epic Games Launcher, go to the ARK tab, Create, and click Install.
The download can take awhile because there is a lot of game media and a content cache to reduce load times. Still, the editor can take a long time to offset upwardly the showtime time and you may exist looking at waiting times up to 30 minutes for the first run.
When the editor is loaded, you will exist in a test map and you lot can click the "Play" button on the editor toolbar to start playing, or open "Maps\TheIslandSubmaps\TheIsland.umap" to explore the total ARK Isle. Alternatively you lot tin can open "Mods\DinoArena\DinoArena.umap" to see how a simple cookable mod is put together.
Total documentation for the Unreal Engine 4 Editor used in ARK can be found here: https://docs.unrealengine.com/latest/INT/Engine/index.html
Cook & UPLOAD TO STEAM WORKSHOP
When you're ready to create & deploy your ain map to Steam Workshop, hither's the basic process:
Make sure your map and Whatsoever new content that information technology utilizes (blueprints, art avails, any new assets) are located in "\Content\Mods\YourModName\".
Then click the "Cook & Upload to Steam" button on the Editor Toolbar:
In the dialog which appears appears, y'all'll encounter your Mod listed, if it's in the "\Content\Mods\YourModName\" folder (otherwise information technology won't show upwardly -- it has to be in a Mods subfolder!). Choose your Mod, and then click "Cook". The offset time y'all cook your Mod, the Editor needs to compile a lot of shaders, so it might accept a long fourth dimension (i.e. 30 minutes or more). However, subsequent cooks will be much faster every bit the compiled shaders are cached to disk.
(Note: Cooking your Mod will actually cook it for both Windows and Mac/Linux platforms, for cross-platform online compatibility!)
After cooking is finished, enter a Title and Description for your Mod, choose a preview image and initial Workshop Visibility state, and and so click "Upload" to Steam Workshop. You lot'll be asked for your Steam Credentials (don't worry, we don't store them), so the process will connect to Steam and attempt to upload your content to the Workshop. You'll go a bones progress indicator then you know how things are going during the upload process.
Afterwards the upload is finished, you can click the "View Item on Steam Workshop" push button to adjust your item'due south presentation on the website.
To update your content in the future, only Cook and Upload again!
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We'll have more tutorials about how the specific features of ARK level design are put together, but for now, feel free to explore and modify "TheIsland" map to poke around at how things work, including the stream sublevels and the zone expanse spawners. Retrieve, when designing levels you lot may wish to start pocket-sized and simple, and then gradually scale upwards.
If y'all have any questions almost the Mod Tools, feel free to post on the Unreal Engine forum for ARK modding. Nosotros encourage intrepid mod makers to help each other out here, the more the community can interact to build heady new content, the amend it's going to be. Stay tuned to our Steam page, Twitter feed, and hither for more than information on upcoming ARK modding news!
Have fun and happy modding!
- The Studio Wildcard Team
Source: https://www.playark.com/workshop/
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