Ark Dev Kit Mod Will Not Upload

TO PLAY A Mod OR CUSTOM MAP

CREATING A Modern OR CUSTOM MAP

When you're ready to create & deploy your ain map to Steam Workshop, hither's the basic process:

Make sure your map and Whatsoever new content that information technology utilizes (blueprints, art avails, any new assets) are located in "\Content\Mods\YourModName\".

Then click the "Cook & Upload to Steam" button on the Editor Toolbar:

In the dialog which appears appears, y'all'll encounter your Mod listed, if it's in the "\Content\Mods\YourModName\" folder (otherwise information technology won't show upwardly -- it has to be in a Mods subfolder!). Choose your Mod, and then click "Cook". The offset time y'all cook your Mod, the Editor needs to compile a lot of shaders, so it might accept a long fourth dimension (i.e. 30 minutes or more). However, subsequent cooks will be much faster every bit the compiled shaders are cached to disk.

(Note: Cooking your Mod will actually cook it for both Windows and Mac/Linux platforms, for cross-platform online compatibility!)

After cooking is finished, enter a Title and Description for your Mod, choose a preview image and initial Workshop Visibility state, and and so click "Upload" to Steam Workshop. You lot'll be asked for your Steam Credentials (don't worry, we don't store them), so the process will connect to Steam and attempt to upload your content to the Workshop. You'll go a bones progress indicator then you know how things are going during the upload process.

Afterwards the upload is finished, you can click the "View Item on Steam Workshop" push button to adjust your item'due south presentation on the website.

To update your content in the future, only Cook and Upload again!

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We'll have more tutorials about how the specific features of ARK level design are put together, but for now, feel free to explore and modify "TheIsland" map to poke around at how things work, including the stream sublevels and the zone expanse spawners. Retrieve, when designing levels you lot may wish to start pocket-sized and simple, and then gradually scale upwards.

Have fun and happy modding!

- The Studio Wildcard Team

parrylary1962.blogspot.com

Source: https://www.playark.com/workshop/

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